Technical artist (UE5, Unity, Godot) and self-taught 3D generalist with 3+ years of experience in game development
Strong problem solver striving to find the best technical solutions for the sake of amazing art
I'll be happy to help you with art optimization and implementation, shaders, blocking, prototyping (C#, blueprints). Confident user of Blender/Maya, Sub Painter/Designer (less proficient in the 2nd), Photoshop, Github
Looking for a team to join!